2026-09
Beat The Sisters
Counter The Sisters Monster in Carnival Hunt: dodge scissors hooks, survive Scream of Pain confusion, read mannequins, and discipline cage saves without feeding regrabs.
Know The Sisters Kit
Beating The Sisters means respecting three pressure tools: skill-shot scissors hooks, Scream of Pain confusion, and mannequin/trap zoning around cages. Sisters move slower than the Magician but punish greedy saves harder—one undisciplined rescue can chain into a floor stall.
Squads that beat Magician with Radar and spread formations must not autopilot those habits. Sisters want you clumped near cages, arguing on open proximity voice, and committing to Rope lines you cannot abort.
Full hunter reference: Sisters page. Monster perspective: Sisters how-to.
Ability-Specific Counters
Scissors: break line of sight before Rope commits; bail early if you see a hook wind-up near attractions—gear loss beats a cage trip. The Range Ability skill-check window is smaller after week-two patches, but a hit still pulls or briefly stuns. Scream: spread before entering cage radius—Confusion blocks sprint, so pre-position escape routes. Mannequins: teammates can now free you by interacting; call for a free instead of panic-sprinting into scissors.
Cage saves: one dedicated rescuer, one body blocker, one objective pusher—never send three Bunnies into the same trap lane. If scissors connect, assume regrab setup and abort the save. Radar now detects active mannequins—use it.
Play Dead still works but Sisters may body-check cages faster than Magician Imposter reads—mix real wind progress with feints from Play Dead tactics. Read status effects so you know Stunned versus Confusion.
Macro Strategy vs Sisters Mains
Split candy routes on floor three so slot machine noise does not pull the whole squad into scream range. Force Sisters to rotate between opposite map halves—slow speed hurts multi-floor tunneling. Louder Sisters footsteps help audio reads—reward careful listening.
Item priorities: Smoke Carrot for scissors lanes, Radar for mannequin reads, Trampoline to break cage approaches. See tier list and gear builds.
When lobby hard-counters Magician, expect Sisters pick rates to spike—bring flexible spends at Jack's instead of pure anti-Teleport loadouts.
Voice Scripts for Sisters Matches
Script one: "Scissors top, abort Rope, spread." Script two: "Scream down, caller holds north, do not stack cage." Script three: "Mannequin east—wide path, no wind in lane."
Keep proximity voice short—Sisters players listen for rescue debates. Plan saves in Discord between matches; execute with pings in-game.
If a regrab loop feels unbeatable, clip and report via community channels—do not normalize trap-into-cage exploits as permanent strats.
Frequently Asked Questions
Is Radar mandatory vs The Sisters?
Helpful for mannequin and trap reads, but spread discipline and save timing matter more than raw information.
How do I avoid scissors hooks?
Break line of sight, abort Rope early, and never wind in open lanes facing a known Sisters angle.
Should we always rescue caged teammates?
No. Bad saves feed regrabs—sometimes push objectives and return with Smoke cover.
Does beat-the-Magician advice transfer?
Partially. Spread and Radar help, but cage discipline and anti-clump play matter more vs Sisters.