2026-09

How to Play The Sisters (Monster)

Master The Sisters Monster in Carnival Hunt: scissors hook, Scream of Pain confusion, mannequin traps, cage control, and regrab timing versus five Bunnies.

The Sisters hunter gameplay artwork

The Sisters Role in Carnival Hunt

The Sisters are Carnival Hunt's second Early Access Hunter—a paired, slower Monster kit built around trap denial, cage control, and punishing greedy rescues. Where the Magician sells Teleport bursts and Imposter mind games, Sisters win by forcing Bunny squads into bad saves, misreading mannequins, and eating confusion windows after Scream of Pain.

Official launch materials and week-one community footage confirm Sisters move slower than the Magician but do not suffer movement speed penalties while carrying Bunny corpses—use that to reposition bodies toward cages without the tempo tax Magician mains feel on long drags.

Read Magician hunting first for shared Monster fundamentals, then return here when teams stack Radar and Smoke Carrot anti-Magician loadouts. Flex both hunters to keep pub lobbies guessing.

Sisters Abilities — Scissors, Scream, Mannequins

Scissors act as a skill-shot hook: lead winding Bunnies near attractions, punish Rope commits, and snatch players who think slow Sisters cannot reach. Missed scissors cost tempo—do not spam into Smoke Carrot without a follow-up trap line.

Scream of Pain now applies Confusion (Bunny cannot sprint) instead of Stun—pair it with mannequin footprints so sprint-locked players walk into traps. Official tips also note Scissors + Scream synergy: embed scissors in a wall (hold LMB), then scream to resonate knockback at the impact point. See status effects.

Mannequins zone winding stations and cage approaches. Aim and press Q to wake one, set 1–3 patrol points with LMB, confirm with RMB. Up to three active mannequins; a fourth deactivates the oldest. After late-July patches, Bunnies can free teammates from mannequins by interacting, and Radar can detect active mannequins—place on high-traffic paths from the map guide, then rotate opposite instead of tunneling one Bunny.

Cage Control and Regrab Loops

Sisters excel at trap-into-cage sequences: lock a Bunny, set denial on the obvious rescue lane, and listen on proximity voice for "I'm winding" spikes—that is your regrab timer. Steam discussions still flag instant regrab loops as balance feedback; expect more tuning—track patch notes.

Do not set traps opposite the cage exit and mirror-blink every save unless you want Mixed reviews citing unfair loops. Ethical pub play still wins long-term queue health. Broken Mirrors leave a mannequin copy you can return to with RMB—only one copy exists at a time.

When rescues succeed, cut floor progress first on the remaining four Bunnies—Sisters lose when they chase highlight reels while objectives complete on floor three.

Macro Strategy Across Four Floors

Floor one: seed mannequins near first wind stations—slow Sisters need early zone control, not marathon chases. Floor two: scissors Rope users mid-commit; the Range Ability skill-check success zone was halved in week-two patches—lead more carefully. Floor three: scream before slot machine alleys when candy noise clusters teams. Floor four: body-block extraction angles with corpses and traps, not raw speed.

Flex back to Magician when squads play wide spread with Radar discipline—Sisters want clumps. Louder Sisters footsteps after hotfixes mean quieter tiptoe movement still matters, but Bunnies hear you more often. See The Sisters hunter page, hunter beginner guide, and beat the Sisters.

Watch the Early Access gameplay embed above (LdYGroCyPGw) for chase pacing, then drill five Sisters queues before ranked-style pub grinding.

Frequently Asked Questions

Are The Sisters slower than the Magician?

Yes. Sisters trade mobility for trap pressure and cage control, but they avoid corpse carry and scissors movement penalties that Magician Hat Trick incurs.

What does Scream of Pain do now?

It applies Confusion—Bunnies cannot sprint—plus knockback. It no longer applies Stun after the week-two status hotfix.

Should beginners start on Sisters?

Read the <a href="/hunter-guide/">hunter beginner guide</a> first, learn Magician Teleport fundamentals, then Sisters for trap-and-cage pressure.

Where is the full Sisters ability list?

See our <a href="/monsters/second-monster/">Sisters hunter page</a> and this how-to for current EA behavior.

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